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Distant World Battles

Green Blood & Red Blood For Mars 
Troop Definitions and Modifications


  Infantry Units
Assault Infantry (AI): 

Infantry troops who are veteran troops OR native elite units who are well equipped.
Their weapons and training make them dangerous to all types of enemy units. In combat
they are effective against infantry, fortifications, cavalry and vehicles. 

Garrison Infantry (GI): 

These troops are regarded as the basic troops. They include newly arrived regular
trained units from Earth and trained or Martian units with rifles or pole arms. 

Jump Infantry (JI): 

Rocket powered transported strike units and Scout units with limited combat power.
They are very effective in ambush situations. 

Levy Infantry (LI): 

These are units of untrained Earth militia and masses of Martians armed with swords
and spears. They may be urban Martians levies, masses of tribal Martians. They are
rated poor in combat effectiveness. 

Suicide Infantry (SI): 

These are either fanatical or represent huge hordes of warriors who keep pressing
with the enemy without regard to losses. Packs of smaller Martian beasts and their
handlers are also rated as Suicide infantry. Mainly a Martian optional troop type,
check the Suicide Infantry Special Rule. 

Close Support Units
Short Range Support Systems (SRS): 

These are the weapon systems used mainly in a defensive role. In Earth terms these
are your direct fire artillery or machine-gun units. The class also includes catapults
and bolt-throwers. Systems can be either ground deployed or remain mounted on vehicles
or cart transports but are not deployed tactically as tanks but more as self-propelled
artillery. For contact combat they are considered infantry units. 

Long Range Support Systems (LRS):

These are rocket weapons and ultra-modern Earth artillery that can be used for indirect
fire support. Martians have developed their own long range launchers which may be
appear like multiple rocket launchers or trebuchets. The Cephalods use projectors
that emit poisonous gas against earth forces. They also include low-level bombers
aviation assets. Low Level Bombers are often Balloon craft or less common prop driven
aircraft. For contact combat aero-bombers are considered mechanized and ground based
artillery are considered infantry units. 

Aviation Close Support Assets: (ACS): 

All Aviation assets are considered as Close Support. Communication limitations and
effective enemy anti-aviation assets require that tactical operations for aviation
units be in close proximity to other friendly units. These include air-superiority
and ground support classified aviation assets. Ground Attack Craft are Balloon and
propelled craft. They use MGs and grenades for ground attacks. Air Superiority Fighters
are mainly propelled craft with MGs used to attack other aircraft. They are considered
Mechanized troops except when forced to recoil over rough ground. 

Mechanized Units
Are rated as heavy or light based on their use on Mars and cannot be related to 
other DBW armies. The term mechanized also refers to cavalry mounted units as well.
The Earth term cavalry is used though the riders may be mounted on horses or a variety
of other animals. Due to the limited availability of vehicle castings for different
nationalities, no vahicle units will be regarded as required. There will always 
be optional units listed with them. 

Light Strike Force (LSF)
These are light wheeled or tracked armored cars and �tankettes� used for quick strikes.
Armor cars used during the later World War One, Russian Civil War, and the Spanish
Civil War are the same types that were used on Mars. Earth designed small lightly
armored vehicles using the strut movement system (two-strut or a three-strut tanks)
are rated as LSF since they are less maneuverable than Martian designed Strut craft.
The troop classification is also used for Earth battle cavalry and two-arm Martian
cavalry armed with firearms. LSF Battle cavalry have a greater combat power than
LBCV rated units but less than AAF or HBCV units. These units are effective against
any type of infantry but are vulnerable to heavily armored AAF or HBCVs. A lightly
armored vehicle or three cavalry mounted on a stand are used for this troop type.
They are considered Mechanized troops. 

Light Beast cavalry/Combat Vehicles (LBCV): 

Troop types in this class include Cephalod or Marian small lightly armored vehicles
using the strut movement system (two-strut or a three strut tanks); tribal 4-arm
Martian scout cavalry with swords; any two-arm Martian cavalry equipped with sword
or lances and mounted on four legged beasts. The LBCV classification also represents
Earth light cavalry formations and large Martian beasts deployed as War-Beasts..
They are considered Mechanized troops but have special recoil options. 

Heavy Beast cavalry/ Combat Vehicles (HBCV): 

Troop types in this class include Cephalod or Marian moderately armored vehicles
using the strut movement system (large three-strut or four-strut tanks); tribal 
4-arm Martian heavy cavalry with rifles or pole-arms; any Martian cavalry with pole-arms
or rifles mounted on six or eight legged beasts. They are considered Mechanized 
troops but have special recoil options. 

Armored Assault Force (AAF): 

These are the heavy wheeled, tracked or steam tanks. Tanks or land battleships van
be represented by early tanks of the World War One, Russian Civil War, Spanish Civil
War and Early Russian multi-turret World War Two varieties. The class also includes
Earth designed moderately armored vehicles using the strut movement system (large
three-strut or a four-strut tanks) are rated as AAF and not HBCV due to their being
less maneuverable than the Martian designed Strut craft. These units are effective
against any type of infantry and AFV units but are vulnerable to aviation and LRS.
A heavy AFV is used for this troop type. They are considered Mechanized troops. 

Non-Troop Elements
Bunker Fortification System (BFS): 

This represents an integrated system of fortifications and minefields, not just 
one complex. For contact combat they are considered infantry units. It cannot move
or recoil. 

Command and Control Center (CCC): 

This is NOT a Troop Type. This represents the Commander (General) and his staff.
It is a mobile unit. In most cases its firepower may be slightly greater than other
units in its force. Thus the Troop type for the CCC will vary between Army according
to the Army list. If designing your own force, I would recommend that the CCC be
the heaviest troop class allowed. 

Logistics Operations Center (LOC): 

This is NOT a Troop Type. It is the main base. It is both the Operations Center 
and Logistical Depot. It cannot move or recoil. The physical base of the LOC is 
80mm wide and 40mm or 60mm deep for 10-15mm. 
Introduction 

Comparing the �Distant World Battles system� and the armies which can be found in
�Green Blood & Red Blood For Mars� produces some interesting armies. The combat
is on a distant world but the situation is for combat in the recent past rather 
than the future. Though DBA variant rules can be found on the Fanaticus website 
for the 1800s, we decided to modify the army lists for use with the DWB game mechanics.
Some equipment available in the VSF universe has more in common with DWB than the
historical earth combat of the 1800s. 

The Army Lists are intended to assist players in designing balanced and realistic
scenarios. The lists should not be considered the only option. Players may want 
to design custom armies for use in a specific genre campaign. Various companies 
produce their own version of Victorian Sci-Fi Combat on mars. So with additional
research players may find new troop which will have to be classified according to
the rules guidelines. 

The European nations are similar but not exact to their Historical Counterparts.
The troop scale of the Mars operations can be considered as regimental or brigade
movement elements. As such, some adjustments have been used for simplicity of organization.
Certain troop types are merged into a single troop type. Other changes are included
to account for VSF technology. European weapons are based on the later decades of
the 1800s. 



Native Martian Powers


  Interpretations about the Martian culture, vary among different writers. In most
cases Martian Forces can be based on only one of the dominant cultures. Players 
should pre-determine if their mars �societies are based upon the Ethnic Factions
or an Imperial foundation. The Tribal Martians of the jungle and desert can be found
among both cultures. The Cephalod Overlord influence on Mars can be used or not 
allowed. 

Mars Society: Ethnic Factions Foundation
Some sources suggest that Martian tribal units may be based on the situation of 
factional rivalries based upon ethnic differences. The constant ethnic wars has 
stagnated scientific development among the Martian people. Though some thinkers,
regard the motives of the mysterious Cephalods as encouraging the rivalries as a
way to maintain dominance in the Martian society. Local ethnic tribes continue to
fight among each other, despite the incursion of the Earth powers. Different ethnic
tribes, denoted by skin tones, cannot be used together. If the Anti-Earther Sect
contingent is used, the sect members must be of the same skin tone as the dominant
troops. These are the only Martian army lists that can use Earth contingents or 
a Cephalod contingent. These are army lists for two-arm Martians. All Martian Ethnic
factions use similar troop types. 

AI includes Khan or Chief kinsmen and Warrior Brotherhoods 
GI includes Volunteer Infantry, 
JI includes scouts 
LI includes sword and spear armed warriors 
LBCV includes Mounted lancers and sword armed warriors 
HBCV includes the mounted Khan Guard and warriors with rifles 
SRS includes cannon, catapults or bolt shooters 

Kambars or Blue Martians
The Kambars controlled the most towns in the region. As such they are considered
the most urbanized of the ethnic groups. 

(12 Force) = 
LSF or HBCV or AI x 1 (Gen); AI x 1; GI x 2; LI x 2; JI x 1; SRS x 1; SRS or LRS
x 1; HBCV or LSF x 1; LBCV x 1; LBCV or GI or LI or JI x 1 

(18 Force) = 
LSF or HBCV or AI x 1 (Gen); AI x 1; GI x 3; LI x 4; JI x 2; SRS x 2; HBCV or LSF
x 2; LBCV x 2; LRS or GI or LI x 1 

(24 Force) = 
LSF or HBCV or AI x 1 (Gen); AI x 1; GI x 3; LI x 4; JI x 2; SRS x 2; HBCV or LSF
x 2; LBCV x 2; LRS or GI or LI or JI x 1; (Anti-Earther Sect) AI x 1; SI x 4; SRS
or JI x 1 OR Cephalod Squadron) AI x 2; SRS x 2; HBCV or AI x 1; LBCV or AI x 1 
OR Earth Advisor Command) < AI x 1; AI or JI x 1; GI x 2; SRS or LBCV x 1; LBCV
or LSF x 1 

Chilasis or Yellow Martians
The Chilasis were the hardy frontiersmen of the Martian ethnic groups. They lived
in small fortified settlements in an area until the local resources were depleted,
then they would relocate to another area. 

(12 Force) =
LSF or LBCV or AI x 1 (Gen); AI x 1; GI x 2; LI x 2; JI x 2; LBCV x 1; HBCV or LSF
x 1; SRS x 1; JI or AI or LBCV x 1 

(18 Force) = 
LSF or LBCV or AI x 1 (Gen); AI x 1; GI x 3; LI x 3; JI x 3; LBCV x 3; HBCV or LSF
x 2; SRS x 1; SRS or AI or HBCV or LSF x 1 

(24 Force) =
LSF or LBCV or AI x 1 (Gen); AI x 2; GI x 3; LI x 3; JI x 3; LBCV x 3; HBCV or LSF
x 2; SRS x 1; (Anti-Earther Sect) AI x 1; SI x 4; SRS or JI x 1 OR Cephalod Squadron)
AI x 2; SRS x 2; HBCV or AI x 1; LBCV or AI x 1 OR Earth Advisor Command) AI x 1;
AI or JI x 1; GI x 2; SRS or LBCV x 1; LBCV or LSF x 1 

Wahotek or Red Martians
The Wahoteks were the most nomadic of the Martian ethnic groups. They were adept
raiders whether their particular tribe fought on foot or were mounted. A player 
must select all foot troops are all mounted troops in either the 12 Force or 18-Force
army. This does not include the SRS but to be consistent if the mounted option is
used, the cannon or bolt shooter should be placed on a cart. In the 24-Force army,
troop types can include both foot and mounted. 

(12 Force) = 
LSF or LBCV or HBCV or AI x 1 (Gen); JI or LBCV x 2; LI or LBCV x 3; GI or HBCV 
or LSF x 3; AI or HBCV x 2; SRS x 1 

(18 Force) = 
LSF or LBCV or HBCV or AI x 1 (Gen); JI or LBCV x 3; LI or LBCV x 5; GI or HBCV 
or LSF x 5; AI or HBCV x 2; SRS x 2 

(24 Force) = 
LSF or LBCV or HBCV or AI x 1 (Gen); JI x 2; LBCV x 3; LI x 3; GI x 3 ; AI x 2; 
LSF or HBCV x 2; SRS x 2; (Anti-Earther Sect) AI x 1; SI x 4; SRS or JI x 1 OR Cephalod
Squadron) AI x 2; SRS x 2; HBCV or AI x 1; LBCV or AI x 1 OR Earth Advisor Command)
AI x 1; AI or JI x 1; GI x 2; SRS or LBCV x 1; LBCV or LSF x 1 
Mars Society: The Imperial Foundation
by Rudy Scott Nelson 


  In some regions the Imperial structure is sound and in others the Imperial influence
is limited. The lists also imply the existence of a decaying Imperial situation.
The forces here could cover Martians tribes of several skin tones. During some campaign
and playtest sessions players elected to use a mars with the Ethnic Faction societies
in some regions and Imperial foundations with Warlords in other regions. 

The Imperial Martians
Soldiers in the Imperial ranks are well motivated. They serve in exchange for land
and a high place in the Martian caste system. 

AI includes Guards with shields and rifles, elite infantry 
GI includes Bannermen with pole-arms and rifles 
LI includes Reserves and militia with swords 
LBCV or Lancers or Mounted scouts and Strut-vehicles (Lurchers) 
LSF are heavy cavalry armed with pole-arms or rifles 
HBCV includes heavy cavalry armed with pole-arms or rifles and Strut-vehicles (Lurchers)
LRS or launchers or bombers 
SRS are cannon 

(12 Force) = 
AI or LSF or HBCV x 1 (Gen); AI x 1; GI x 2; LI x 2; JI x 1; SRS x 1; SRS or LRS
x 1; HBCV or LSF x 1; LBCV x 1; GI or LI or JI x 1 

(18 Force) = 
AI or LSF or HBCV x 1 (Gen); AI x 2; GI x 3; LI x 2; JI x 2; SRS x 2; SRS or LRS
x 1; HBCV or LSF x 2; LBCV x 2; ACS or LRS (bomber) x 1 

(24 Force) = 
AI or LSF or HBCV x 1 (Gen); AI x 2; GI x 3; LI x 2; JI x 2; SRS x 2; SRS or LRS
x 1; HBCV or LSF x 2; LBCV x 2; GI or LI or JI x 1; (Vassal Allies) LSF x 1; LBCV
x 1; AI x 1; GI x 1; LI x 1; SRS x 1 OR (Anti-Earther Sect) AI x 1; SI x 4; SRS 
or JI x 1 OR (Royal Aero-Lurchers Wing) ACS x 1; LRS (bombers) x 1; HBCV x 1; LBCV
x 1; AI x 1; ACS or LRS or HBCV or LBCV x 1> 

The Warlord Comamndaries
The Mailed Fist battalion consists of captured equipment. 
AI includes the Warlords bodyguard 
GI includes Volunteer Infantry, and mercenaries 
LI include levies from subjugated villages 
LBCV and HBCV includes Mounted Raiders 
JI or Bandits adept at ambush tactics 
LRS includes Balloon Bombers and launchers 

(12 Force) = 
AI or HBCV or LSF x 1 (Gen); GI x 2; JI x 1; LI x 3; SRS x 1; HBCV or LSF x 1; LBCV
or HBCV x 1; LRS or SRS x 1; AI or JI or GI or LI x 1 

(18 Force) = 
AI or HBCV or LSF x 1 (Gen); AI x 1; GI x 3; JI x 2; LI x 3; SRS x 1; HBCV or LSF
x 2; LBCV x 2; HBCV x 1; ACS ((pirates) or LRS or SRS x 1; AI or GI or LI x 1 

(24 Force) = 
AI or HBCV or LSF x 1 (Gen); AI x 1; GI x 3; JI x 2; LI x 3; SRS x 1; HBCV or LSF
x 2; LBCV x 2; HBCV x 1; LRS or SRS x 1; GI or LI X 1; (Vassal Allies) LSF x 1; 
LBCV x 1; AI x 1; GI x 1; LI x 1; SRS x 1 OR (Anti-Earther Sect) AI x 1; SI x 4;
SRS or JI x 1 OR (Mailed Fist) ACS x 1; LRS (bombers) x 1; ACS or LRS x 1; HBCV 
x 1; LBCV x 1; HBCV or LBCV x 1 

The Green Tribes of the Jungle
The unmapped territory of the dense jungles and swamp are the haven for the Great
four-arm Green Martians. The have dominated this region. For centuries they had 
been able to resist the incursions of the Cepaholds and the Imperial Martians. The
Tribal Martians are mounted as GI but are rated as AI due to their fighting ability.
The basic Tribal Martian infantry unit is the Suicide infantry which represents 
their being poorly equipped but using the tactic of attacking in massive numbers.
Green Martians due to their paranoia cannot have allies. 

AI includes the better equipped bodyguard and veteran warriors 
LI/SI includes warrior hordes and packs of small war-beasts. 
JI includes scouts on foot. 
LBCV includes a large war-beast and Martian beast mounted scouts with swords. 
HBCV includes mounted Martian warriors with rifles and/or pole-arms 
SRS includes and catapults or bolt shooters 

(12 Force) = 
HBCV or JI or AI x 1 (Gen): AI x 1; SI x 4; JI x 2; SRS or JI x 1; LBCV x 1; LSF
or HBCV x 1; (War beasts) LBCV or SI OR (slaves) LI x 1 

(18 Force) = 
HBCV or JI or AI x 1 (Gen): AI x 2; SI x 6; JI x 3; SRS x 1; LBCV x 2; LSF or HBCV
x 1; (War beasts) LBCV or SI OR (slaves) LI x 2 

(24 Force) = 
HBCV or JI or AI x 1 (Gen): AI x 3; SI x 6; JI x 3; SRS x 2; LBCV x 3; LSF or HBCV
x 2; (War beasts) LBCV or SI OR (slaves) LI x 3; JI or LI or AI x 1 

The Red Tribes of the Deep Desert
The unmapped territory of the barren desert has been the haven for the tribes of
four-arm Red Martians. They have dominated this region. For centuries they had been
able to resist the incursions of the Cepaholds and the Imperial Martians. Most of
the Red Martian prefer to fight mounted on large beasts but a few scouts, slaves
and poor caste warriors will fight on foot. The basic Tribal Martian infantry unit
is the Levy infantry which represents their being poorly equipped. Martian HBCV 
Cavalry can fight dismounted as AI but are mounted as GI. 

AI includes the better equipped bodyguard and veteran warriors who have dismounted
LI includes poor warriors and slaves 
SI includes packs of small war-beasts 
JI includes scouts on foot. 
LBCV includes a large war-beast and Martian beast mounted scouts with swords. 
HBCV includes mounted Martian warriors with rifles and/or pole-arms 
SRS are cannon captured from two-armed Martians and catapults or bolt shooters 

(12 Force) = 
HBCV x 1 (Gen); HBCV x 3; LBCV x 4; (War beasts) LBCV or SI or SRS x 1; LI or JI
x 1; LBCV or JI x 1; HBCV or AI x 1 

(18 Force) = 
HBCV x 1 (Gen); HBCV x 4; LBCV x 6; SRS x 2; (War beasts) LBCV or SI or LI x 1; 
LI x 1; JI x 1; LBCV or JI x 1; HBCV or AI x 1; 

(24 Force) =
HBCV x 1 (Gen); HBCV x 6; LBCV x 8; SRS x 2; (War beasts) LBCV or SI or LI x 1; 
LI x 2; JI x 1; LBCV or JI x 1; HBCV or AI x 2 

The Cephalod Overlords
The oldest race on Mars is the Cephalods. They are non-human biological creatures
with many tentacles. The Cephalods have isolated themselves in mountain strongholds
but still try to have some influence on the Martian Society. Players may elect to
have a Martian culture without the Cephalod influence by regarding them as extinct.

The Cephalods are far advanced scientifically than the other Martians and they have
pursued policies to hinder Martian development in especially weapons technology.
They have ray guns and nimble strut-walkers. They have developed smoke projectors
to hinder the use of ray guns against themselves. These proved ineffective against
the Earther projectile weapons, so they modified them to cast a cloud of toxic gas.
For aero warfare they employ both anti-gravity propulsion and biological Cephalods
who have been enhanced with the ability to fly. 

Their combat forces are small but very high tech when compared to their enemies.
They can employ mind control over the primitive beast and can employ them if needed
as war beasts. The anti-Earther sects can only be used against an Earth enemy. All
Cephalod infantry are mounted as LI due to their size. 

AI are elite Cephalods armed with ray guns 
LI includes non-warrior class Cephalods impressed into service and Martian slaves
SI are masses of small war-beasts 
JI are Martian scouts using hi-tech detectors 
SRS are heavy ray projectors 
LRS includes the poisonous ray Projectors whether mounted on the ground in strut
vehicles or in anti-grav craft 
LBCV includes the small nimble strut vehicles and Large War-beasts 
HBCV includes the heavier strut vehicles 
ACS includes flying Cephalods with ray guns and anti-grav attack craft. 

(12 Force) = 
HBCV or ACS x 1 (Gen); AI x 3; JI x 1; SRS x 2; LRS x 1; HBCV x 1; LBCV x 1; LI 
or AI or ACS x 1; SRS or LRS or JI x 1 

(18 Force) = 
HBCV or ACS x 1 (Gen); AI x 5; JI x 2; SRS x 2; LRS x 1; LRS or SRS x 1; HBCV x 
2; LBCV x 2; ACS x 1; (War-beasts) LBCV or SI or LI x 1 

(24 Force) = 
HBCV or ACS x 1 (Gen); AI x 6; JI x 2; SRS x 2; LRS x 1; LRS or SRS x 1; HBCV x 
2; LBCV x 2; ACS x 1; (War-beasts) LBCv x 2; SI x 2; LI (slaves) x 2 OR (Martian
vassals) LSF x 1; LBCV x 1; AI x 1; GI x 1; LI x 1; SRS x 1 OR (Anti-Earther Sect)
AI x 1; SI x 4; SRS or JI x 1 

 
Martian Contingents
by Rudy Scott Nelson 


  These are various contingents that can be used to supplement a core force in a
24 force OB. They can also be used as part of a Big battle �double army. These forces
can be used as part of an Earth, Martian or Cephalod army. 

The Anti-Earther Sects
The Anti-Earther Sects can only be used as allies of Warlord Comandaries, Imperial
Troops and Cepahold armies. The six element contingent can be used with a 24 Force
and the 12 Force can be used as an Ally in a big �double battle� army 

AI includes rifle bodyguards 
SI includes Fanatic Infantry, 
JI includes scouts 
SRS includes captured cannon 

(6 Contingent) = 
AI x 1; SI x 4; SRS or JI x 1 

(12 Contingent) = 
AI x 1 (Gen); SI x 6; LBCV x 1; SRS x 1; JI x 1; LFS or AI x 1; (War beasts) SI 
or LBCV x 1 

The Traditional Vassal Contingent
Martian (two-arm ethnic groups) tradition had evolved over centuries that when a
vassal or ally was asked to send a contingent, that a specific Korps organization
was used. This ensured that the letter of the treaty would be followed and that 
the overlord would not have to worry about a force arriving that might be capable
of overwhelming the friendly force. The six element contingent can be used with 
a 24 Force and the 12 Force can be used as an Ally in a big �double battle� army

(6 Korps) = 
LSF x 1; LBCV x 1; AI x 1; GI x 1; LI x 1; SRS x 1 

(12 Korps) =
LSF x 1 (Gen); LBCV x 2; AI x 2; GI x 2; LI x 2; JI x 2; SRS x 1 

The Cephalod Enforcer Squadron
The Cephalod Enforcer Force is a contingent which can be used with the region dominated
by the factional and ethnic domination. They actually reveal the fact that the Cephalods
were actually the puppet masters for this ethnic group. Cepaholds can be used on
both sides which represents the competing interests of rival groups within the Cephalod
hierarchy. 

(6 Squadron) =
AI x 2; SRS x 2; HBCV or AI x 1; LBCV or AI x 1 

(12 Squadron) =
ACS or HBCV x 1 (Gen); AI x 4; SRS x 3; LRS x 1; HBCV x 1; LBCV x 1; HBCV or ACS
x 1 

Pro-Earth Power Martian Contingent
These troops can only be used as part of a larger Earth force. The Martians who 
were employed by Earth powers were known by different terms based upon the Earth
nationality. These Martians were professional full time soldiers employed by the
Earth power. The terms do not include any Martian allies, mercenaries or vassal 
force. The 6-unit contingent can be used with an Earth 24 Force. The 12-unit contingent
can be used as part of a large 36 Force �double battle�. Under the British the Martians
were called Sepoys. Under the French the infantry were called Turcos and the cavalry
Spahis. Several powers used the term Askaris. The Italians use Bashi for Martian
Cavalry. 

AI includes Elites 
GI includes Earth trained Martian Infantry, 
JI includes Scouts, Light Infantry and Rifles 
LSF includes Allied native Cavalry and Martian heavy Regular Cavalry 
LBCV includes Martian Lancers and Allied Scouts 
SRS is artillery 

(6 Force) = 
AI x 1; AI or JI x 1; GI x 2; SRS or LBCV x 1; LBCV or LSF x 1 

(12 Force) =
LSF x 1 (Gen); AI x 2; JI x 1; GI x 3; LBCV x 1; LBCV or LSF x 1; SRS x 2 

Earth Advisor Command
An Earth Advisor Command Force is a contingent which can be used with the region
dominated by the factional and ethnic domination. More than one Martian ethnic group
can use Earth advisors but they cannot use advisors from the same earth nationality.
If both players want to use the same Earth nationality, roll a d6 and player with
the highest roll gets to select his advisors first. An advisor command will have
only basic troop types. The risk of hi-tech equipment falling into Martian control
limits available troop types. 

(6 Command) = 
LSF x 1; LBCV x1; GI x2; AI x 1; JI x 1 

(12 Command) = 
LSF x 1 (Gen); LBCV x1; GI x 3; AI x 2; JI x 2; SRS x 1; LBCV or SRS x 1; AI or 
JI x 1; 

 
Earth Powers Army Lists
by Rudy Scott Nelson 


  AUSTRIA
Austria depends heavily upon Grenzers and Landwehr who are military settlers on 
Mars. Uhlans are Lancers. There can be no more than one unit of Naval Landing parties.
The weakest am of the Austrians is there Aviation. An earlier severe setback has
forced the abandonment of several Air Wings with their crews now being deployed 
as naval landing party scouts. Austria does not employ many Askari units so can 
only use Martian allied contingents. 
AI includes Grenadiers and Veteran infantry 
GI includes Grenzer volunteer Infantry, Regular infantry 
JI includes Rocket Shutzen, Jaegers, naval Landing party scouts and deployed Grenzers
LI includes Landwehr and Martian levies 
LSF includes armored cars, Dragoons, Cuirassiers and Martian mounted mercenaries
LBCV includes Uhlans, Chasseurs and Martian scouts 
SRS can be all guns or one unit can be machine guns 
LRS includes Balloon bombers and rocket batteries 

(12 Force) = 
AI or LSF or AAF (Gen) x 1; AI x 1: GI x 4; LI x 1; JI x 1; SRS x 1; LFS x 1; AAF
or HBCV or LBCV x 1; ACS or LRS or JI x 1 

(18 Force) = 
LSF or AAF (Gen) x 1; AI x 2: GI x 7; LI x 2; JI x 2; SRS x 2; LFS x 1; AAF or HBCV
or LBCV x 1; ACS or LRS or JI x 1 

(24 Force) = 
LSF or AAF (Gen) x 1; AI x 2: GI x 9; LI x 3; JI x 2; SRS x 2; LFS x 2; AI or AAF
or LBCV x 1; LBCV x 2; (Aviation) ACS or LRS or JI x 1; LRS (rockets) or SRS x 1

FRANCE
Pro-French Martian troops include Spahis and Turcos. Reserves and Volunteers were
settlers. 
AI includes French Foreign legion, Guards and Veteran infantry 
GI includes Turco Infantry and Regular Infantry 
JI includes Rocket Chasseurs, Legere Infantry and deployed Zouaves, Turcos 
LI includes militia, Reserves and volunteer infantry 
LSF includes armored cars Dragoons, Cuirassiers and Giuard Cavalry 
LBCV includes Lancers, Hussars, Chasseurs, and Spahis 
SRS can be all guns or up to two units can be machine guns 
LRS includes Balloon bombers and rocket batteries 

(12 Force) = 
LSF or AAF (Gen) x 1; AI x 1; JI x 1; GI x 3; LBCV x 1; LSF x 1; SRS x 1; SRS or
LBCV x 1; ACS or LRS or AAF or AI x 1; LI or JI or LBCV x 1 

(18 Force) = 
LSF or AAF (Gen) x 1; AI x 2; JI x 2; GI x 4; LBCV x 1; LSF x 1; SRS x 2; LSF or
LBCV x 1; (Aviation Wing) ACS or LRS x 1; AAF or AI x 1; LI or JI or LBCV x 1; SRS
(MGs) or LRS (RB) x 1 

(24 Force) = 
LSF or AAF (Gen) x 1; AI x 2; JI x 2; GI x 4; LBCV x 1; LSF x 1; SRS x 2; LSF or
LBCV x 1; (Aviation Wing) ACS or LRS x 1; AAF or AI x 1; LI or JI or LBCV x 1; SRS
(MGs) or LRS (RB) x 1; Turco Contingent = AI x 1; JI x 1; GI x 2; SRS x 1; LBCV
x 1 OR French Foreign Legion Division AI x 1; JI x 1; ACS (air fighters) x 1; LRS
(Bombers) x 1; AAF or SRS x 1; LFS (armored cars) or AI x 1 

GREAT BRITAIN

AI includes Guard, Fusiliers and Highlanders and Veterans 
GI includes Volunteer Infantry, Naval Infantry 
JI includes Mounted infantry, Rifles, Rocket troops and Light Infantry 
LI includes Militia 
LSF includes all Heavy Cavalry 
LBCV includes Armor Car recon squadrons, Lancers and other Light cavalry 
SRS can be all guns or two units can be machine guns 
LRS includes Balloon bombers and rocket batteries 
(12 Force) = 
LSF or AAF (Gen) x 1; AI x 2; GI x 4; JI x 1; LSF x 1; LBCV x 1; SRS x 1; ACS or
LRS or AI or LSF x 1 

(18 Force) = 
AI or LSF or AAF (Gen) x 1; AI x 3; GI x 5; JI x 2; LSF x 1; LBCV x 1; SRS x 1; 
ACS or LRS or AI or LSF x 1; SRS or LI x 1; LBCV or LFS x 1 

(24 Force) =
LSF or AAF (Gen) x 1; AI x 4; GI x 6; JI x 2; LSF or LI x 1; LBCV x 1; SRS x 2; 
ACS or LRS or LSF x 1; 

(Sepoy Contingent) =
AI x 1; AI or JI x 1; GI x 2; SRS or LBCV x 1; LBCV or LSF x 1 OR British Strike
Force AI x 1; ACS or JI x 1; LRS or JI x 1; AAF or LFS x 1; AAF or LBCV x 1; ACS
or LRS or SRS x 1 

ITALY

Bashi and Askari are Martian troops 
AI includes Bergasali, veteran Askari and infantry 
GI includes Infantry, Askari 
JI includes Bashi scouts, Naval Landing scouts and Rocket Alpinis 
LI includes Earth militia, Reserve infantry and Martian native levies 
LSF includes Italian Regular Cavalry and armored cars 
LBCV includes Bashi and Askari 
SRS can be all guns or one unit of machine guns 
LRS includes Balloon bombers and rocket batteries 
AAF includes tankettes 
(12 Force) = 
LSF or AAF (Gen) x 1; AI x 1; GI x 4; SRS x 1; JI x 1; LBCV x 1; LSF or LBCV x 1;
ACS or LRS or JI x 1; LI or SRS or HBCV x 1 

(18 Force) = 
LSF or AAF (Gen) x 1; AI x 2; GI x 6; SRS x 2; JI x 2; LBCV x 1; LSF x 1; ACS or
LRS x 1; LI or GI or HBCV x 1; AAF or SRS x 1 

(24 Force) = 
LSF or AAF (Gen) x 1; AI x 2; GI x 6; SRS x 2; JI x 2; LBCV x 1; LSF x 1; HBCV or
AAF or AI x 1; LSF or LBCV x 1; ACS or LRS x 1; Martian Askari Contingent) AI x 
1; JI x 1; GI x 2; SRS x 1; LBCV x 1 OR ( Roma Legions) ACS (air fighters) x 1; 
LRS (Bombers) x 1; JI (Rocket trps) x 1; AAF x 1; LSF x 1: AI or SRS x 1 

JAPAN
Japan does not use trained Martian troops, so it cannot use Martian contingents 
only Martian allies. Japan can use the Suicide Infantry option for Regular infantry.
No more than one Guard Cavalry unit can be used and that must be attached to a general.
AI includes Guard and Veteran Infantry 
GI includes Infantry, 
JI includes Rocket troops and Special Deployed formations 
LI includes settler militia and conscript Martian natives 
LSF includes Guard Cavalry 
LBCV includes Regular Cavalry 
SRS can be all guns or one unit of machine guns 
LRS can be aviation bombers or rocket batteries 

(12 Force) = 
AI or LSF or AAF (Gen) x 1; SRS or JI x 1; AI x 1; GI x 6; JI x 1; LBCV x 1; LRS
or ACS or SRS x 1 

(18 Force) = 
AI or LSF or AAF (Gen) x 1; SRS x 1; AI x 2; GI x 7; JI x 2; LBCV x 1; LFS (Armored
Cars) or LBCV x 1; LRS or ACS x 1; AAF or ACS x 1; SRS or LI x 1 

(24 Force) = 
LSF or AAF (Gen) x 1; AI x 4; GI x 10; SRS x 2; SRS or JI or LRS (Rockets) x 1; 
LBCV x 1; JI or LI x 2; LFS (Armored Cars) or LBCV x 1; AAF or ACS x 1; ACS or LRS
x 1 

Ottoman Turkey
The Ottomans encountered strong resistance from the Moslem community in regards 
to colonizing Mars. However, eventually the decision was made to convert the Martians
and launch a Jihad against the Cephid Overlords. The delay placed the Turks in an
initially weak position but that is changing as the Jihad is spreading converts 
quickly among the rural tribal Martians. The Martian units are not allowed to form
their own contingents and are spread throughout the Ottoman army. As a result, Martian
Sekhan contingents are not allowed. However Martian vassal convert Allies are allowed.
Guard Cavalry can only be used as part of a General�s unit and only one unit can
be used. Redif units are ethnic Turks. Nizam units are volunteers recruited from
other Moslem countries. The Ottomans are weak in both aviation and armored units.
AI includes Jannissaries, Martian vassal bodyguards and veteran infantry 
GI includes Redif and Nizam Infantry, 
JI includes JI includes Chasseurs and volunteer scouts and deployed companies from
parent units 
LI includes Martian vassal converts 
LSF includes Guard cavalry, elite cavalry and Redif cavalry 
LBCV includes Martian vassal cavalry and Nizam Lancer cavalry 
SRS can be all guns or one unit can be machine guns 
LRS includes Balloon bombers and rocket batteries 

(12 Force) = 
LSF or AAF (Gen) x 1; AI x 1; JI x 1; GI x 3; LI x 1; SRS or JI x 1; LBCV x 2; LSF
or LBCV x 1; SRS or LRS or ACS or AI x 1 

(18 Force) = 
LSF or AAF (Gen) x 1; AI x 2; JI x 2; GI x 5; LI x 1; SRS x 1; LBCV x 2; LSF x 1;
SRS or LRS or ACS x 1; AAF or LSF (armored cars) x 1; SRS or LBCV or LI x 1; 

(24 Force) = 
LSF or AAF (Gen) x 1; AI x 2; JI x 2; GI x 5; LI x 2; SRS x 1; LBCV x 2; LSF x 1;
SRS or LRS or ACS x 1; AAF or LSF (armored cars) x 1; SRS or LBCV or LI x 1; Martian
Vassal Allies (See special section on options) or Moslem Experimental Projects Force
= ACS (air fighters) x 1; LRS (Bombers) x 1; JI (Rocket trps) x 1; AAF x 1; 
LSF x 1: AI or SRS x 1 

PRUSSIA
Landwehr includes Settlers. Prussia used Martian Askari mainly as a police force
with the Martian communities under their influence. Prussians cannot deploy an Askari
contingent. The Prussians deployed a Prussian air assault rapid force in major campaigns.
AI includes Guard and veteran infantry and elite Martian Askaris 
GI includes Regular Infantry, Martian Askari and Marines 
JI includes Jaegers and deployed companies from parent units 
LI includes Landwehr and air-sailors 
LSF includes Dragoons and Cuirassiers 
LBCV includes Lancers and Askari mounted scouts 
SRS can be all guns or one unit can be machine guns 
LRS includes Balloon bombers and rocket batteries 

(12 Force) = 
LSF or AAF (Gen) x 1; AI x 2; GI x 5; JI x 1; LSF or AAF x 1; LBCV x 1; SRS x 1 

(18 Force) = 
LSF or AAF (Gen) x 1; AI x 3; GI x 6; JI x 2; LSF or AAF x 1; LBCV x 1; SRS x 1;
SRS or HBCV or JI or LI x 1; GI or LI x 1; ACS or LRS or LSF x 1 

(24 Force) = 
LSF or AAF (Gen) x 1; AI x 3; GI x 6; JI x 2; LSF x 1; LBCV x 1; SRS x 2; AAF or
LRS or LI x 1; GI (Askari) or ACS x 1; LuftStrumtroopers ACS (air fighters) x 1;
LRS (bombers) x 1; JI (Rocket Shutzen) x 2; AI x 1; ACS or LRS x 1 OR Panzers Korps
AAF x 2; LFS x 2; AI x 1; SRS (MGs) x 1 

RUSSIA 
The Russians on Mars just as they did with their colonies on earth focused their
manpower efforts upon forging alliances with minor Martian warlords rather than 
employing huge numbers of native Marian troops in their ranks. The Russians can 
only use Martian Allied contingents. Cossacks were military settlers. 
AI includes Elites and veteran infantry 
GI includes Infantry and trained Martian Volunteer Infantry, 
LI includes Reserves, militia Cossack infantry and Martian Volunteer Infantry, 
JI includes Jaegers and Rocket rifles troops 
LSF includes armored cars, Dragoons and Cuirassiers 
LBCV includes Cossacks, Hussars, Lancers and Martian Mounted Mercenary scouts 
SRS can be all guns or one unit can be machine guns 
LRS includes Balloon bombers and rocket batteries 

(12 Force) = 
LSF or AAF (Gen) x 1; AI x 1; JI x 1; GI x 3; LI x 1; LBCV x 1; SRS x 1; LSF or 
LBCV x 1; LSF or AAF or ACS or LRS x 1; GI or SRS or LI x 1 

(18 Force) = 
LSF or AAF (Gen) x 1; AI x 2; JI x 2; GI x 4; LI x 1; LBCV x 2; SRS x 2; LSF or 
LBCV x 1; LSF or AAF x 1; ACS or LRS x 1; GI or LI x 1 

(24 Force) = 
LSF or AAF (Gen) x 1; AI x 2; JI x 2; GI x 4; LI x 1; LBCV x 2; SRS x 2; LSF or 
LBCV x 1; LSF or AAF or ACS or LRS x 1; GI or SRS or LI x 1; Martian Allies <(see
special section on options) or Russian Air-Tank Combined Strike Fleet SPAIN

Tercios are the Spanish Foreign Legion. Mahalla and Banderos are pro-Spanish Martians.
AI includes Tercios and veteran Banderos and Regulares infantry 
GI includes Regulares Infantry 
JI includes Rocketeer riflemen, Sailors, Bandero scouts and Tercio scouts 
LI includes Banderos or militia or volunteers 
LSF includes Mahalla Cavalry and Veteran Regular Cavalry 
LBCV includes Regular lancers 
SRS can be all guns or one unit can be machine guns 
LRS includes Balloon bombers and rocket batteries 

(12 Force) =
LSF or AAF (Gen) x 1; AI x 1; JI x 1; GI x 4; LBCV x 1; LSF or AAF or AI x 1; SRS
x 1; ACS or LRS or SRS x 1; JI or LI (Banderos) or LBCV or LSF (Mahalla) x 1 

(18 Force) = 
LSF or AAF (Gen) x 1; AI x 2; JI x 2; GI x 5; LBCV x 2; LSF or AAF or AI x 1; SRS
x 2; ACS or LRS or SRS x 1; GI or JI or LI (Banderos) x 1; LBCV or LSF (Mahalla)
x 1 

(24 Force) = 
LSF or AAF (Gen) x 1; AI x 2; JI x 2; GI x 6; LBCV x 2; SRS x 1; LSF x 1; LRS or
SRS x 1; (Martian Contingent) [LI x 2; LSF x 2; AI x 1; JI x 1] OR (Spanish Foreign
Legion Tercio) AAF x 1; LSF (armored cars) x 1; AI x 1; ACS x 1; LRS (bombers) x
1; SRS x 1 or JI (rocketeers) x 1 

UNITED STATES OF AMERICA
Only one unit of veteran cavalry can be used. At least half of the AI must be Marines.
The American industrial machine has provided the Americans on mars with the most
modern vehicles, second only to Great Britain. 
AI includes Marines, Veteran infantry 
GI includes Regular Infantry, 
JI includes rocketeers, volunteer scout and Martian Constabularies 
LI includes militia and volunteers 
LSF includes armored cars and veteran regular cavalry 
LBCV includes Regular cavalry and Martian Mounted Scouts 
SRS can be all guns or up to two units can be machine guns 
LRS includes Balloon bombers and rocket batteries 
(12 Force) =
LSF or AAF (Gen) x 1; SRS x 1; AI x 1; GI x 4; LBCV x 2; JI x 1; LSF or AAF or AI
x 1; ACS or LRS or JI x 1 

(18 Force) = 
LSF or AAF (Gen) x 1; SRS x 1; AI x 2; GI x 6; LBCV x 2; JI x 1; LI or JI or SRS
x 1; (Mechanized Wing) AAF x 1; LSF armored cars x 1; (Aviation Wing) ACS x 1; ACS
or LRS x 1 

(24 Force) = 
LSF or AAF (Gen) x 1; SRS x 2; AI x 2; GI x 6; LBCV x 2; JI x 2; LRS (RB) or LI 
or GI x 1; (Aviation Wing) ACS x 1; LRS x 1; ACS or LRS x 1; JI (rocketeers) x 1;
(Mechanized Wing) AAF x1; LSF (armored cars) x 1; SRS (MGs) x 1; AI (Mech Inf) x
1 

 
 
 


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